More than 9 years of successful practice of business development and management, implementation of information technologies in the infrastructure of Russian and foreign companies in the spheres of IT, film production, animation, advertising, oil and gas production (Sensorium Corporation, Gyre Rig, Pan Games, Disney, MPC, Ubisoft, Netflix, Giorgio Armani, Gazprom, Skolkovo, Moscow Government).
Built efficient business processes and technology stack from scratch in new areas and projects. Managed project teams of up to 100 people, including technical specialists, designers, department managers and top managers. Managed projects and project programmes with budgets of up to RUB 1 billion per year.
Implemented business transformations in key areas: strategic planning, project management, marketing, sales, communication with clients and business partners, CRM, technical analysis, procurement of necessary software and equipment, control of workplaces, building technical production pipelines. Developed and implemented the system of motivation, training, development, labour remuneration, KPI, remuneration.
I am able to analyse the market situation and sales data, identify growth points, form and implement a business development plan. Experience of cross-functional process building with marketing, development, production, personnel, quality, accounting departments.
I have brought more than $50 million to companies for successfully implemented projects. I was an invited expert for the development of the film "The Lion King" in the MPC company (Vancouver), in the game company Ubisoft (Stockholm, Sweden).
When solving complex issues, I show independence and efficiency, I am able to find non-standard approaches to problem solving. I have organisational and communicative skills, the ability to order and structure tasks and processes, to work under conditions of high uncertainty.
Technology Stack:
- Programming: Houdini (Python, VEX), Unreal Engine (Blueprints), Unity (HLSL, C#);
- Tools and platforms: Visual Studio, Git, RedShift, Adobe Creative Clouds solutions, Substance Technology, etc.;
- Methodologies and practices: Agile, Scrum, Kanban.
I advise companies on organising and building information technology systems and business processes.
- Creation of a multimedia training complex
- 3D modeling
- Creation of three-dimensional models of equipment based on drawings and technical data in Autodesk 3ds Max environment
- Creation of internal and external mechanical units and devices of engineering equipment
- Creation of details and their animation
- Visualization of equipment and devices
- Assembly of finished material - Motion Design
Achievements:
- In one year and 2 months, created about 250 three-dimensional mechanical parts and designs of various levels of complexity, including: full-fledged complex devices with internal mechanism of action, their animation
- Created about 150 animated training videos for engineers
Development stack:
Autodesk 3Ds Max, AutoCAD, Adobe Creative Cloud Solution
- Deputy CEO with more than 100 employees
- Manage three development departments consisting of 40+ professionals including programmers, designers, animators, technical artists, and testers:
1) mobile development: iOS / Android / Unity / Flutter
2) post-production direction: Unreal Engine / Houdini / Python / VEX
3) VR-development: Unreal Engine / Houdini / C++ / Python / VEX - Working with the team to increase the efficiency of cooperation with current partners and expand market reach by attracting new ones
- Participation as a technical consultant and deputy CEO in business planning, forecasting and development activities of the company
-Strategic planning and implementation of innovative technologies
- Organizing, coordinating and controlling the activities of participants in the development of three project areas
- Interaction with related divisions of the company and external contractors
- Interaction and coordination of work with the client at the stage of solution development, submission or modification of cooperation services
- Maintaining and controlling the project budget
- Project risk assessment
- Audit and control of project processes at all stages of the product lifecycle
- Development and successful implementation of new products/services in the B2B/B2C segment
in the specified areas
- Preparation of presentations for senior management
- Preparation and calculation of estimates, budgeting, reporting
- Negotiating, concluding contracts, business deals with large key clients
- Creating and describing technical specifications and documents
- Efficient, practical and reasonable use of all available company resources to increase
turnover/sales volume
- Cooperation with partners
- Pricing, development of new projects and strategic development
- Organization of the full product cycle
- Process development and implementation
- Training and consulting colleagues on technological tasks
- Team management, recruitment
- Defining the technology stack
- Defining technology strategy for product development
- Managing development and technical support teams
- Developing technical skills of the team
- Procurement of hardware, software and information services
- Development and implementation of automation tools
- Working in Jira, Asana. Confluence. Slack, Notion, Miro
Accomplishments:
- Successfully implemented Agile practices (Scrum, Kanban) for product task management and
scheduling
- All tasks in three product areas were launched and successfully completed
- Mobile application with AI avatar-companion (Sensorium Galaxy) was launched for AppStore and
GooglePlay platforms.
- The process of media content preparation for foreign partners was realized
- Developed a product development strategy for 3 years
- Development accelerated by 3 times with the help of automation tools and procedural systems
Development stack:
Mobile: Unity, HLSL, Shader Graph, Shuriken VFX, Houdini (Python, VEX), Substance
Technology
Production: Unreal Engine, Blueprints, Houdini (Python, VEX), Adobe After Effect, Substance
Technology, RedShift, Autodesk Fusion 360
VR/AR: Unreal Engine, Blueprints, Houdini (Python, VEX), Substance Technology
Managing mobile development of computer graphics and visual effects for the target product,
consisting of 20+ people (programmers, designers, technical artists, analysts, testers)
- Writing technical assignments, overseeing their execution, and providing necessary assistance
- Discussing with management and implementing new technologies in production
- Preparing and planning annual budgets
- Discussing and supporting customer requirements
- Consultation on development milestones
- Identifying problem areas and finding ways to solve them
- Managing and supervising the work of designers and programmers
- Making final hiring decisions
- Allocating available capacity for research and development of new tools
- Supervise technical aspects of development
- Providing necessary support to management in evaluating projects
- Advising management on technological issues
- Risk management
- Mentoring and learning new approaches
- Customizing character animations and integrating them into game engines
- Creating procedural systems in Houdini and integrating them into game engines
- Creating shaders and materials
- Creating visual effects
- Creating solid and collision animations
- Creating new tools for other artists
- RnD
- Testing new systems for performance
- Supervising the work of contractors
Accomplishments:
- Successfully released a mobile product (BUNCH OF BULLETS) to the Google Play marketplace
- The product is fully tested and optimized for all target mobile devices
- All target tasks and functionality successfully and timely implemented
Development stack:
Mobile: Unity (C#), HLSL, Shader Graph, Shuriken VFX, Houdini (Python, VEX), Substance Technology
- Creating visual effects for games and advertising
- Creating procedural content for games and level design
- Creating and customizing materials/shaders for environments and effects using Shader Graph, HLSL
- Creating tools for other artists to automate and
speed up workflow using VEX, Python, Houdini Engine for Unity and Unreal Engine
- Create and customize lighting
- Creating and customizing animations
- Working with cloth/soft body modeling, destruction
- Camera work
- Working with optimization
- Setting up the logic of object behavior
- Checking the timing and quality of work done by other staff members
- Creating user interfaces
- Creating and building scenes - Importing and customizing digital assets
- Publish product on Android, iOS, PC platforms
- Motion Design
- Researching and developing new tools for other artists (RnD)
Accomplishments:
- Successfully released mobile product (Galaxy Arena Domination) to Google Play and App Store marketplace
- The product is fully tested and optimized for all target mobile devices
- All target tasks and functionality successfully and timely implemented
Development stack:
Mobile: Unreal Engine (C++ /Blueprints), Houdini (Python, VEX), Substance Technology
- Creation of computer animation, special effects for TV projects and movies at all stages of production
- Creating and customizing materials
- Camera set-up and lighting
- Rendering and optimizing production content
- Creating 3d assets
- Developing new tools for other artists
- Finding and implementing new approaches and technologies to solve problems of different levels of complexity (RnD)
Accomplishments:
- Successful completion and release of "The Last Goddess: Messenger of Darkness" for Disney
- Successful completion and release of "The Last Goddess: Root of Evil" for Disney
- Successful completion and release of the movie "Sagittarius" for Disney
- Successful completion and release of "Chernobyl: Abyss" for Netflix
- Successful completion and release of the TV series "The Grand".
- Successful completion and release of the television series "Fitness".
- Successful completion and release of the movie "COMA" for Argunov Studio
- Creation of animation for the logo of "RUSSIAN NORTH" movie company
- Designed more than a hundred three-dimensional interactive architectural structures, interiors, exteriors and urban developments for the Moscow Government, Skolkovo, Gazprom and other clients with a total area of more than 150 square kilometers. The development of architectural visualization, interactive and virtual tours included such projects as:
- Central House of Entrepreneurs - Digital Business Space.
- Interactive model of Chelyabinsk 2020
- Skolkovo Technopark
- City of Heroes complex
- Gazprom gas stations
- Moscow architecture- Chkalov House
- St. Petersburg International Economic Forum
- Federal Fishery Agency
- For the above projects he has brought more than $50,000,000 to companies.
- He was invited to develop the movie The Lion King at MPC, Vancouver, at Ubisoft game company, Stockholm, Sweden.
Development stack:
Houdini (Python, VEX), RedShift, Unreal Engine(Blueprints), Unity, Substance Technology
Получил специальность "Инженер-системотехник космических систем связи". Специалист.