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Game Designer (casual mobile games)

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DataSakura is looking for a world class, exceptionally skilled and enthusiastic Senior Game Designer to join our distributed international team!

We have a set of small teams working on various games in multiple genres. Mostly it's mobile f2p casual and mid-core games, but our portfolio is expanding fast. We are looking for someone who can come up with a new concept (Rapid prototyping), improve an existing game (LiveOps) or lead small teams through all the stages to global release, to turn the game into a global hit!

This hands-on role requires a deep understanding of how games engage and excite people.

We expect you to be self-motivated, goal-oriented and a positive team player. You take pride in your work and have a broad sense of ownership in delivering quality-focused products.

We have a flat structure, and we give our teams as much autonomy and responsibility as possible, as we believe this is the best way to get the best results.

Responsibilities:

  • Senior game design area in a small development teams working on various projects through prototyping, soft-launch, global release and LiveOps;
  • Work closely with the Product Manager of your team on building the roadmap and proposing new features to improve specific metrics;
  • Turn those features into documentation and tasks for developers and artists;
  • Generate new ideas and concepts that fit today's market;
  • Look into data together with Analyst and Product Manager to see what can be improved;
  • Provide feedback to other game designers on their projects, and seek feedback for your project;
  • Keep up to date on the state of the mobile industry, trends and inspirational games.

Key competences:

  • Work in a leading role in Game Design in big companies (lead game designer\ project owner);
  • Development of hybrid casual, casual (not match3), midcore, multiplayer, innovative games;
  • Release of commercially successful products;
  • Work at all stages of game development - from idea generation to live ops;
  • Knowledge of game mechanics, experience in game balancing;
  • Ability to draw up project documentation;
  • Ability to quickly assess shortcomings, generate ideas and combine different mechanics;
  • English at C1 level for communication with customers;
  • Love for games, constant self-development.

Will be a plus:

  • Higher technical education and experience as a game developer;
  • Experience in level design;
  • Experience with Unity;
  • Basic knowledge of Adobe Photoshop.

We offer:

  • Permanent contract with a Cyprus company; You can work from any location in Europe and Asia;
  • Part-time, remote work;
  • Salary in US dollars or USDT with annual review;
  • No bureaucracy and no micromanagement;
  • Flexible hours without the use of time trackers, depending on the time zone and your wishes (we believe in work\life balance);
  • Small, friendly agile teams;
  • Online English classes with a native speaker in a small group.

Дополнительные инструкции

The vacancy implies a small test task.