Dreamteam Mobile, LLC
Location: Ukraine, Krivoy Rog
Education: Kiev National Economic University named after V. Herman, Information Systems and Technologies Faculty, Software Development Speciality, obtained qualification Master Degree.
2014 - 01.2016: web programmer, desktop application programmer (freelance);
Creating and editing web
sites based on CMS Bitrix, Joomla, and using self-made engines.
Writing programs using C++, C#, Java (Android) for students as term papers and dissertations.
02.2016 - 11.2016: MARAT LLC, development of an application due to the participation in All-Ukrainian tender, organized by the Ministry of Ecology of Ukraine supported by the UN in order to create a mobile application that calculates energy efficiency of the lighting installed in living rooms and compliance of an illumination level in rooms with the European standards.
12.2016 - 03.2017: MARAT LLC, Android Developer.
03.2017 - 05.2018: Stratatech Ltd, Android, Unity-Developer.
09.2017 - 01.2018: Krivoy Rog Institute of Economics, Senior Lecturer (Basic Android development).
06.2018 - Present: LLC "DreamTeam Mobile", Xamarin Forms (rarely Xamarin Native), developer of ASP.NET systems.
Application that won all-Ukranian tender (app is not available in Google Play now. I can share .apk file)
Event notifier for online-stores (New order, new callback, new message from user) on CMS ModX.
Mobile client of computerized distance learning system for railway workers using Unity3D (distribution was carried out within the company, the application is not publicly available).
I took part in the development of the following projects:
Promotional application for the German sports store Munzinger sponsored by Nike.
Applications for free online broadcasting sports and other events.
Taxi ordering system in Belarus which includes mobile applications + web services and API.
ability to design information systems, relational databases.
I have no commercial experience of developing applications using C++ and OpenGL. There was an in-depth course on these technologies under the guidance of Professor A. Zelesky.
- C ++, the course lasted for 3.5 years
1) language acquisition, learning the PLO, working with ADO;
2) MFC + covered ActiveX theme;
3) MFC + OpenGL;
- OpenGL, the course lasted a year and a half. This technology has been taught from the use of 2D graphics to the construction of 3D surfaces. I used GLSL to build 3D graphics in an Android application as my master degree graduation app.
Available work devices:
Apple: MacBook Pro 2017; iPhone 5S, 6S
Android: Samsung Galaxy Note 3, Android 5.0; Samsung J5 2016, Android 8.0