Developing ContractWars for Web and Hired Operations for Steam.
First 3 months as a junior developer I was fixing bugs.
In autumn 2014 we (team of 3 programmers) were preparing one of the biggest updates with customization of weapons and I was responsible for that. I was developing the game logic and network code.
In summer 2015 we (team of 4 programmers) started to port web browser version of Contract Wars to Steam with me as a lead developer. I am responsible for the game architecture, steam integration, network code, backend communication and resource system. Also I manage other developers' tasks, integrated kanban methodology in development process, git and jenkins.
My another huge responsibility is developing anti-cheat defence mechanisms. We protected Contract Wars against bytecode modification, changing variable values in memory, managed code injection, z-buffer cheating and even unmanaged code injection.
ActionScript 3.0 programmer
Ноябрь 2012 — Апрель 2014 (1 год и 6 месяцев)
Developing and maintaining of two company's games.
- animating graphics content (per-frame and tween animations).
- programming features for game updates.
Technologies used: Flash